![]() Ninjas didn't have shurikens ( apart from one-offs). "Ancient ninja technique" of vanishing and so on. Something that I've seen done in the 2nd game but not in the 1st (or at least I don't remember it being done) is this Hollywood ninja image. Except the tip, looks too dull for thrusting. Besides, I can't know what that goddamn chi-powered Zilla katana can do, at least in the 2nd game where it looks a bit more functional. I know it's a game, but in a game like this realism does the thing for me in terms of fun and enjoyment. The basic starting katana used in both games is pretty nice, although it feels weird to see it cut through steel and other materials (referring to the 2nd game here, since there are robots and enemies of the sort). His story is so much better than what Kamiko has. I liked Hoji more than Kamiko, because his humor's better (in my opinion) and I like the character more altogether. I definitely see much improvement in that. I did like the 2nd game's art and graphic style, quality better than the 1st game's. I still hope for something awesome to come, but im also a bit sceptical.I very much liked both of them, but for different reasons.I have many more things to say but I wouldn't like to be here all day! I'll write a few of my thoughts here: So.what is point to return to this game after finishing it? Im still expecting some change, but all i see is just new monsters, but.thats all. You chased for best build, best gems, best weapons and then using them to play game again on higher difficulty.but in SW3? What to do? You have one sword, fully upgraded in 30 minutes, and you got all possible skills you can have to master it. In SW 2 there was some selectible missions, challenges, and you did everything to improve you arsenal to enjoy game on higher difficulty again. But its still fun game.Īnyway i can not imagine what to do, after i finish story. For anyone who dont know SW games, it can be fun, but in comparsion with SW2? I think that most of funny elements from SW2 are gone and SW3 is in comparsion to SW2 just huge step back. You can learn that slicy blade (with freezing damage), wich does very low damage to enviroment and.thats all. You can learn whirlwind (with electric damage) wich miss that sweet rotating animation. Every upgrade of sword basicaly dont upgrade your sword, but teach you ability, how to use it and add you one element. SW3 is simply Shadow Warrior - Its fun, it got story, you run, you shoot, you slice enemies.but you do it with one weak sword, with no real possibility to upgrade it or your character skills. I miss that time, where you could destroyed lesser mobs, then swich to special sword to kill boss, while your rebuilded granade launcher supperted you as stationary multishot turret. The world, where you could approach bosses, read their stats and prepare your weapon arsenal for fight. I miss that big open world of SW2, where you could run anywhere. ![]() But i just feel like im going from one arena to another. Only drops are universal ammo, health, finisher orb ![]() Nothing moreĥ) No element system (elements are attached to weapons and moves - unable to change)Ħ) Every element work on every mob same - no need for different buildsħ) No loot. So.ġ) Tons of weapons, swords, skills to upgrade, learn new movesĢ) Every sword could be upgraded many timesģ) Every Weapon had sockets to upgrade them with gems (guns could be turrets, etc)Ĥ) Lots of gems to find to modify your weaponsĥ) Elements system - Every element = different ability (cold, poison, fire.)Ħ) Monsters can get resistances - so player need different buildsħ) Creature classes - bigger bosses = better lootsġ) Few weapons, one sword, really few skills, no possibility to learn new movesĢ) This one sword can be upgraded only 3 timesģ) Every weapon have only 3 upgrades. ![]() I got 2,5 hours on SW3, i just killer 1st boss (Big Rooster) and i have few notes so far to compare with SW2. ![]()
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